rigging$70741$ - definizione. Che cos'è rigging$70741$
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Cosa (chi) è rigging$70741$ - definizione

SKELETAL ANIMATION ALSO KNOWN AS RIGGING IS USED IN 3D ANIMATION.
Skeletal Animation; Rigging (computer graphics); Skinned animation; Semantic Transversal; Semantic transversal; Character rig; Animation rig; Mesh rigging; Skeleton rigging; Skeletal rigging; Rigging (animation); 3D rigging; Rigging (computer animation)
  • Blender]], these "handles" (in blue) have been scaled down to bend the fingers.  The bones are still controlling the deformation, but the animator only sees the “handles”.

Skeletal animation         
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy.
Rigging (material handling)         
  • One of the most basic types of rigging.
IN MATERIAL HANDLING
Sling (rigging); Chain sling
Rigging is both a noun, the equipment, and verb, the action of designing and installing the equipment, in the preparation to move objects. A team of riggers design and install the lifting or rolling equipment needed to raise, roll, slide or lift objects such as with a crane, hoist or block and tackle.
rigging         
  • Standing rigging on a square-rigged vessel.
  • [[Bermuda rig]]ged sloop at Convict Bay, [[Bermuda]], circa 1879
  • Standing rigging on a fore-and-aft rigged sailboat.<br>
Key:
1. Forestay
2. Shroud
3. (Spreaders)
4. Backstay
5. Inner forestay
6. Sidestay
7. (Boom)
8. Running backstays
  • Running rigging on a sailing yacht:<br>1. Main sheet 2. Jib sheet 3. Boom vang 4. Downhaul 5. Jib halyard
ROPES, CABLES AND CHAINS WHICH SUPPORT MASTS OF SAILING SHIPS
Main yard; Cordage (rigging); Marine cordage
1.
Vote or ballot rigging is the act of dishonestly organizing an election to get a particular result.
She was accused of corruption, of vote rigging on a massive scale.
N-UNCOUNT: usu supp N
2.
On a ship, the rigging is the ropes which support the ship's masts and sails.
N-UNCOUNT

Wikipedia

Skeletal animation

Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing.

The technique was introduced in 1988 by Nadia Magnenat Thalmann, Richard Laperrière, and Daniel Thalmann. This technique is used in virtually all animation systems where simplified user interfaces allows animators to control often complex algorithms and a huge amount of geometry; most notably through inverse kinematics and other "goal-oriented" techniques. In principle, however, the intention of the technique is never to imitate real anatomy or physical processes, but only to control the deformation of the mesh data.